Passing

WVU football: Passing game improvements a focal point of bye week | WVU Gameday

As of this week, the good vibes stemming from the West Virginia University football team’s 27-21 double-overtime win over Baylor have faded and it’s back to the task at hand coming off a bye week for the Mountaineers.

That task is a tall one and unique one and it will begin on Saturday at Milan Puskar Stadium as WVU (2-1 overall, 1-1 Big 12 Conference) welcomes in Kansas (0-3, 0-2) for a noon kickoff. The game will air on Fox.

“It’s really unique. We’re the only ones,” WVU coach Neal Brown said of a stretch of five games in five weeks that now lies squarely in front of his team, a span that no other team in the Big 12 will face this season.

While there were obviously positive takeaways from the Mountaineers’ conquest of Baylor, there were plenty of evident deficiencies as well, particularly on offense and, more specifically, in the passing game.

Brown pointed out on Tuesday that the struggles aren’t necessarily represented in the team’s statistics. After all, the Mountaineers are averaging 263.7 passing yards per game entering this weekend, good enough for 26th out of 76 teams nationally and fourth best among Big 12 schools. West Virginia quarterback Jarret Doege is third among league throwers (241 yards per game) and fourth in completion percentage (66.3 percent).

Yet where the Mountaineers have yet to break through, at least on a consistent basis, is throwing the ball downfield and accounting for explosive plays. Doege’s average of seven yards per attempt is seventh in the Big 12 and 46th nationally.

Obviously, all of that doesn’t fall on the Mountaineer signal-caller. There have been protection issues. There has been inconsistent play at wideout. But the combination of it all was a focal point of the bye week, and with such

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Passing game improvements a bye-week focus for WVU football | Sports

As of this week, the good vibes stemming from the West Virginia University football team’s 27-21 double-overtime win over Baylor have faded and it’s back to the task at hand coming off a bye week for the Mountaineers.

That task is a tall one and unique one and it will begin on Saturday at Milan Puskar Stadium as WVU (2-1 overall, 1-1 Big 12 Conference) welcomes in Kansas (0-3, 0-2) for a noon kickoff. The game will air on Fox.

“It’s really unique. We’re the only ones,” WVU coach Neal Brown said of a stretch of five games in five weeks that now lies squarely in front of his team, a span that no other team in the Big 12 will face this season.

While there were obviously positive takeaways from the Mountaineers’ conquest of Baylor, there were plenty of evident deficiencies as well, particularly on offense and, more specifically, in the passing game.

Brown pointed out on Tuesday that the struggles aren’t necessarily represented in the team’s statistics. After all, the Mountaineers are averaging 263.7 passing yards per game entering this weekend, good enough for 26th out of 76 teams nationally and fourth best among Big 12 schools. West Virginia quarterback Jarret Doege is third among league throwers (241 yards per game) and fourth in completion percentage (66.3%).

Yet where the Mountaineers have yet to break through, at least on a consistent basis, is throwing the ball downfield and accounting for explosive plays. Doege’s average of seven yards per attempt is seventh in the Big 12 and 46th nationally.

Obviously, all of that doesn’t fall on the Mountaineer signal-caller. There have been protection issues. There has been inconsistent play at wideout. But the combination of it all was a focal point of the bye week, and with such a

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NBA 2K21 Next-Gen Improvements to Pro Stick, Passing and More Outlined

Visual Concepts has offered some in-depth details on what’s coming to the next-gen version of NBA 2K21, including improvements to shooting and dribbling with the Pro Stick, as well as changes to the Shot Meter, Shot Creators, 3-point line recognition, and passing.

Apparently, the Pro Stick will be taken to “even greater heights” for NBA 2K1 on Xbox Series X/S and PlayStation 5, with slow flicks of the analogue stick when shooting resulting in higher shot arcs and faster flicks of the Pro Stick keeping your shot flat. Bank shots and layups will also be easier to control, while the Shot Meter will benefit from being made more ‘readable’, no longer scaling by distance, and gaining an arrowhead for aiming and timing, so you can better see the ‘sweet spot’.

The Shot Meter window is blue and will grow or shrink depending on how good a shooter your chosen player is, as well as based on shot difficulty and how well you’re being defended. Layup timing on the shot button has also been nixed by default, so you can focus on taking it to the rim, with the game now better able to detect defensive threats and choose an open spot to lay up under the rim. Fewer ‘canned’ finish and contact animations will pull you to the wrong side of the hoop, too.

Off-dribble jump shots and signature moves for key players have been revamped, while placement behind the arc for a 3-pointer will feel “more grounded”. Size-up moves when dribbling will also have their speed dictated by fast and slow flicks of the Pro Stick, and signature dribble moves for players like LeBron James and James Harden have also been introduced. Bounce passes, Lead Pass mechanics, and pass accuracy will also be improved.

NBA 2K21 will be

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